![]() Of the 51 circuits that would eventually feature in GT4, Prologue showcases just five. Gran Turismo 3: A-Spec was already a fixture o f t he Platinum range and you get a heck of a lot more for the same price. Firstly, like Gran Turismo Concept before it, the game offers questionable value for money, even factoring in a reduced price-point. The handling has tremendous feel and the three-tiered medal system will provide an itch to return and improve your times. ![]() It runs like a dream and looks glorious, with cars and circuits appearing more realistic than ever. For starters, you get to appreciate how promising an engine GT4 is harnessing. As an appetiser, there’s a certain allure for fans of this excellent racing series. With this in mind, c ould Prologue deliver enough to act as a credible stand-alone in the meantime? It goes without saying, there were already plenty of viable opportunities for such preparation, most obviously Gran Turismo 3: A-Spec. In a slightly self-indulgent message splashed across the game’s cover, Gran Turismo creator Kazunori Yam auchi introduces Prologue as “an opportunity to prepare for the imminent challenge of GT4 ”. D espite the rather underwhelming reality of Prologue, it would sell a lmost 1.5 million units. Its rather unfortunate purpose was then, in effect, to heighten expectation for a forthcoming game that would soon render it redundant. A means of placating restless fans and of covering GT4 ’s ballooning development costs. The short-term solution was for Polyphony Digital to release Prologue as a stop-gap a taster. ![]() As is so often the case with major endeavours, the hotly-anticipated Gran Turismo 4 couldn’t make good on a planned 2003 release window. It couldn’t really be described as a mission pack either, as strictly speaking, it doesn’t offer much in the way of unique content. How do you define Gran Turismo 4 Prologue ? It’s not a demo.
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